There are only three Special classes, so why not cover them all? Thiefĭespite how you might usually think of using a thief class, this time the Thief actually functions best as a front-line unit similar to a tank. Grasping Void, their exclusive skill, makes it so there’s a percentage chance based on your unit’s dexterity to deal extra damage equal to your target’s magic stat when attacking with a Tome. Unlike most other magic-focused classes, the Lindwurm retains good HP and defense stats. LindwurmĪnother flying class, though exclusive to Ivy, this time the Lindwurm is rocking an S rank weapon proficiency with Tomes and a B in Staffs. By starting combat from a tile the opponent cannot move to, this unit will get a +5 buff to their speed during that combat encounter. Their exclusive skill is Air Raid, which pairs perfectly with this advantage. Having a nice balance of HP, strength, and dexterity, the main draw with this class is their ability to cross the battlefield with ease and attack with lances, axes, or swords at B-tier proficiency. Wyvern KnightĪn airborne class that is a perfect support unit, the Wyvern Knight’s only drawback is a weakness to ranged and magic attacks. As you could guess, this class has high HP and defense stats, plus the exclusive Swap skill, which lets you change places with any adjacent ally to tank an incoming hit for them. Its primary weapon proficiency is an A with swords, but also has variant proficiencies of A with both the Lance and Axe, making it easy to fit this class onto multiple characters. GeneralĬonsidered one of the best all-around Advanced classes, the General is a tank that any team composition could use. These classes have requirements to switch to, but are orders of magnitude better than any Base level class. Best Advanced classesĪdvanced classes are where you will keep most of your units in Fire Emblem Engage. However, they are a glass cannon of sorts, so don’t expect them to survive much punishment if you send them out undefended. Only using Tomes, this unit is going to punch through any enemy with high defense thanks to a great magic stat. In terms of early Magic units, the Mage is as pure as it gets. If you can play around that, this is a fine unit to throw in the front lines. The only flaw with them is their almost non-existant resistance to Magic. Obviously, they will be using Lances, but their real usefulness comes in very high defense stats. Lance Armorįor an early tank, the Lance Armor can do the job well enough. Of course, you ideally wouldn’t want your ranged unit taking any hits, but better to be safe than sorry. They both have a B ranking with Bows, but the Sentinal’s stats, particularly HP and defense, are far more viable than the Archer’s. There are only two Bow using base classes, and we went with Sentinels as being the better choice of the two. There’s no other class with better sword stats than this, and the stats are fairly well distributed, with an emphasis on HP and strength most. The best skills to inherit in Fire Emblem EngageĪlear’s starting class isn’t one you will want to change off of unless you’re really desperate. Like a Dragon: Ishin! skills guide: skill tree explained and best skills The best Exosuits for each class in Exoprimal
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